In this chapter we will look at some of the common procedures for simulation processing.
Common procedures as exposed by implementations
Implementations of the architecture offer a set of functions ("procedures") for common processing actions. This is so that they can be easily used when implementing those in yet a higher level environments (like when making a game, see Anthropocene).
Most common procedures include: initial processing of the data (parsing), spawning simulation instance, processing single simulation tick, processing full simulation run, exporting and importing simulation states using snapshots, etc.
Different approaches to processing
There are some more advanced subjects, like more customized input substitution and server-based simulation.